blueprint
Paperboy BP_Refill 210260
- Exposure: public
- UE Version: 5.0
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1 comment
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This is the blueprint used for the Newspaper pickups. From the start of play, the 'target', in this case the stack of newspapers itself, is visible. Upon Paperboy overlapping with the collider, it sets the ammo variable, a variable inside the BP_Player blueprint, to 10. The 'target' is then set to invisible, meaning the bundle disappears. The actor also destroys itself so that it can only be used one time.
"Object to Appear" is an instance editable actor variable, with the selected sprite being the appropriate newspaper bundle.
TobiyC
January 18, 2023, 1:45 pm