material
Chroma Key Material
- Exposure: public
- UE Version: 5.0
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1 comment
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Chroma Key material used to achieve alpha when rendering spout 2 input to objects, named Guest_Mat
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[TextureObject] is a Render Target
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[VectorParameter] is the RGBA color to use as the chroma key
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[ScalarParameter]s are just accessor parameters so instances can adjust for the best effect
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Values used on my implementation:
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Chroma (0,0.418,0.0999,1)
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Alpha Treshold (0.4)
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Weight Red (1)
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Weight Blue (1)
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All others set to 0
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/!\ Chroma should be set using the dropper on the desired target.
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Material Metadata:
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Material Domain: Surface
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Blend Mode: Masked
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Shading Model: Unlit
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narcoleptic_bat
January 8, 2023, 1:49 pm