material
Shine overlay material
- Exposure: public
- UE Version: 5.3
ctrl + v
2 comments
-
for animate it, first you make a "Create Dynamic Material Instance" and set the Brush on your stuff (2D image on a widget for example) with "Set Bush Resource to Material", then make a custom event with "Set scalar Parameter Value" with 'Shine Position', then make a timeline playing once producing value from range 0.5 to -0.5.
-
Material params:
Material -> Material Domain: User Interface
Material -> Blend Mode: Translucent
Refraction -> Refraction Method: Index Of Refraction
Parameter Values:
Intensity: 0,9
Opacity: 1,0
Shine Position: 0,0
Spread: 5,0
Krein
March 7, 2024, 2:55 pm