material
M_Cloudcard (RB)
- Exposure: public
- UE Version: 5.3
Material Functions: RayMarchHEightMap, ExponentialDesnity
TAA = 0.005
Max Steps = 32
Shadow Density = 4
Temporal Jitter = True
Scatter density = 1 (optional if you want to split values)
Sky Scattering = Blue
Bounce scattering = yellow (dull)
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