material
Universal Base Material
- Exposure: public
- UE Version: 5.3
Requires Material Disintegration Function: https://blueprintue.com/blueprint/ks-_2b73/
Base material I use in my games. Includes Occlusion Masking, FOV shifting, Pixel Depth Dithering, Panning textures, Mosaic Effect, Disintegration Effect and more. Some effects work only in Masked or Translucent blend modes.