Foliage to HISM

  • Exposure: public
  • UE Version: 4.26


March 31, 2021, 2:02 pm

Copies all transforms and mesh information from an selected foliage-actor and and assigns this to an Actor with HISM subcomponents.

The new actor has to be prepared because of unreal not allow component creation with a Editor Utility.
This actor (here named BP_foliage_replacement) needs at least as much components as different foliage types in the foliage exist.

Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v