• Exposure: public
  • UE Version: 5.1


October 23, 2023, 6:15 pm


Material Function to cover both masked and translucent material outputs, as well as refraction.


Universal material function for either transparency blend mode. Can be used with either an opacity map or simple overall opacity

  • If using an opacity mask, you have the option to select which channel the mask can be found. This allows you to pack multiple opacity masks into one texture and use it across multiple materials

  • You can also change the overall intensity of your opacity

  • if using simple opacity, you can choose to change the overall intensity or use a fresnel

  • you also have the option of changing the refraction amount using a fresnel

Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v