MF_Opacity
- Exposure: public
- UE Version: 5.1
OUTPUT
Material Function to cover both masked and translucent material outputs, as well as refraction.
DESCRIPTION
Universal material function for either transparency blend mode. Can be used with either an opacity map or simple overall opacity
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If using an opacity mask, you have the option to select which channel the mask can be found. This allows you to pack multiple opacity masks into one texture and use it across multiple materials
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You can also change the overall intensity of your opacity
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if using simple opacity, you can choose to change the overall intensity or use a fresnel
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you also have the option of changing the refraction amount using a fresnel
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