blueprint
Begin Object Class=/Script/BlueprintGraph.K2Node_Event Name="K2Node_Event_0" EventReference=(MemberParent=Class'"/Script/Engine.Actor"',MemberName="ReceiveBeginPlay") bOverrideFunction=True NodePosX=-496 NodePosY=-96 EnabledState=Disabled
- Exposure: public
- UE Version: 5.0
ctrl + v