blueprint
InkCPP Access List based on Enum
- Exposure: unlisted
- UE Version: 5.3
Inside a InkRuntime Observing a List variable.
On change, read all elements of the Enum potion which are contained and from the Enum clues respective and execute the corresponding event.
It is important to notice that the List must have the same Name inside Ink as the Enum in Unreal.
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