blueprint
if receive damage destroy enemy (enemy bp)
- Exposure: public
- UE Version: 5.1
req. variables; EnemyHealth (float) EnemyMaxHealth (value 100) (float) enemyisdead (boo)
ctrl + v
req. variables; EnemyHealth (float) EnemyMaxHealth (value 100) (float) enemyisdead (boo)
ctrl + v