material

MF_MacroMask

  • Exposure: public
  • UE Version: 4.27

avatar author

Recourse

November 15, 2021, 7:46 pm

This is a utility Material Function used by the MF_Detile'rs. It's based on the Macro Texture Variation Epic use in their Starter Content materials. It scales 3 sets of UVs and reads from a mask texture, applying some math to the 3 results.

For more information visit rdtextools.recourse.nz

Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v