• Exposure: public
  • UE Version: 4.27

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November 15, 2021, 7:46 pm

This is a utility Material Function used by the MF_Detile'rs. It's based on the Macro Texture Variation Epic use in their Starter Content materials. It scales 3 sets of UVs and reads from a mask texture, applying some math to the 3 results.

For more information visit

Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v