blueprint
Player - Collision
- Exposure: public
- UE Version: 5.0
ctrl + v
January 17, 2023
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set variables, changed floats to vectors
January 12, 2023
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[REMOVED]
rotate player and enemies, because they do this automatically
[ADDED]
player and enemy knockback when they kill one another
Comments
December 19, 2022
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new iteration
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New iteration
December 18, 2022
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First commit
3 comments
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Base iteration uses hit location to determine if the player or enemy is higher.
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First iteration gets both actors location and determines who is higher. While also making sure to have a "neutral" zone, where both actors get pushed back.
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Second iteration Added the knockback logic and made the value more accurate to the game. Added player and enemy death logic.
Livehyperion
January 4, 2023, 7:00 pm