Player - Collision
- Exposure: public
- UE Version: 5.0
ctrl + v
January 17, 2023
set variables, changed floats to vectors
January 12, 2023
rotate player and enemies, because they do this automatically
player and enemy knockback when they kill one another
December 19, 2022
December 18, 2022
Base iteration uses hit location to determine if the player or enemy is higher.
First iteration gets both actors location and determines who is higher. While also making sure to have a "neutral" zone, where both actors get pushed back.
Second iteration Added the knockback logic and made the value more accurate to the game. Added player and enemy death logic.
January 4, 2023, 7:00 pm