Player - Collision

  • Exposure: public
  • UE Version: 5.0


December 18, 2022, 7:42 pm

Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v
January 17, 2023
  1. set variables, changed floats to vectors

January 12, 2023
  1. [REMOVED]
    rotate player and enemies, because they do this automatically

    player and enemy knockback when they kill one another

December 19, 2022
  1. new iteration

  2. New iteration

December 18, 2022
  1. First commit



  • Livehyperion

    January 4, 2023, 7:00 pm

    Base iteration uses hit location to determine if the player or enemy is higher.

  • Livehyperion

    January 4, 2023, 7:01 pm

    First iteration gets both actors location and determines who is higher. While also making sure to have a "neutral" zone, where both actors get pushed back.

  • Livehyperion

    January 4, 2023, 7:03 pm

    Second iteration Added the knockback logic and made the value more accurate to the game. Added player and enemy death logic.