• Exposure: public
  • UE Version: 4.27

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November 15, 2021, 2:28 am

This is an example of a Material Function that uses the Detile functions to create a non-tiled landscape material. This Function is used to paint puddles and drains using the source material function. When tessellation is being used the displacement amount can be set to be slightly less than others to create a dent where the puddle is.

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Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v