material

FakeFog.material

  • Exposure: public
  • UE Version: 4.26

avatar author

Keryze

January 26, 2021, 3:13 am

Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v

1 comment

  • avatar author

    Keryze

    January 26, 2021, 3:14 am

    材质属性如下。BlendMode:Additive ShadingModel:Unlit TwoSided:check 模拟雾气的材质给上场景的一个球体,球体会一直包裹住相机(材质里的世界位置偏移实现)形成一个假雾气。但注意球体的Bound值要给得非常大,不然球体会被裁剪掉