- Exposure: public
- UE Version: 4.22
Looks tidier when pasted back into a blueprint...
This is just a copy of foreachloop that will wait until you tell it to start each loop. It's purpose is to get around foreachloop not waiting for latent nodes to complete before firing the next loop.
So use this if you want to load objects, or stream levels, or use delays... inside a foreach loop. Just hook the end of your loop body back around to the "Step" input.
ctrl + v