ForEachLoop Wait

  • Exposure: public
  • UE Version: 4.22


July 10, 2019, 11:07 pm

Looks tidier when pasted back into a blueprint...

This is just a copy of foreachloop that will wait until you tell it to start each loop. It's purpose is to get around foreachloop not waiting for latent nodes to complete before firing the next loop.

So use this if you want to load objects, or stream levels, or use delays... inside a foreach loop. Just hook the end of your loop body back around to the "Step" input.

Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v