blueprint
dataprep merge by parent
- Exposure: public
- UE Version: 4.26
ctrl + v
2 comments
-
Hello, who can help me? I am importing a complete directory with GLB via Visual Dataprep Tool. Then I run this blueprint. But the result is that this blueprint merges all assets every time. My questions are: How can I prevent that new materials uvs etc are created. I just need a simple merge like in the editor.
-
In UE5, the merge static mesh actors node got updated, and the newer version of that node can't be used in a dataprep operation bp.
I am curious if you know a work around for that?
Seppel97
June 16, 2021, 7:31 am