blueprint
BP_LockedDoorKey
- Exposure: public
- UE Version: 5.2
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1 comment
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Notes:
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The "Doors" array variable should be the parent blueprint of the doors you are planning to open. You can set the children in the array and the key will open every door set in the array. However, they all must be children of the parent blueprint set in the variable type.
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If you are only opening one door with the key, just set the variable type to that door.
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"Unlock Door" is calling to a custom event inside the door blueprint you are trying to open. If you are using multiple doors, this will call to the parent blueprint. See "BP_InteractableLockedDoor" for more of the blueprint.
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Nik0_Creatives
September 27, 2023, 2:05 pm