by pr0me @ March 30, 2018
0 0 | No Comments
Blueprint
Unreal Engine Version: 4.19
This code allows serverowners to disable/enable if a structure can be damage by dinos.
Create 2 variables with the type DamageTypeAdjuster. DmgTypeClass should be DmgType_Melee_Dino, or whatever damage type you want adjusted. 1 of the variables sets it to 0, the other sets it to 1.
This'll be the GUS code for this,
[Gaia]
VaultDinoDmg=True/False
ctrl + a
and after do ctrl + c
. In Unreal Engine blueprint editor, paste it with ctrl + v
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