Anti waterfall Print Node (Similar to UE5's added key feature)
- Exposure: public
- UE Version: 4.27
Just like UE5's print node, this function can fix waterfalling text on the viewport through the cause of rapid calling of print nodes. Now you can print with an event tick without making a hard to debug mess.
To use this function, either add it to your function library or just make a new function in your blueprint. Then, simply drop the node in the graph and right-click on the MapOfPrintKeys to create a new private variable.
Not as streamlined as UE5, but it's a much better solution imo.