Modifying static mesh in niagara system

  • Exposure: public
  • UE Version: 4.27

avatar author


January 8, 2023, 5:34 pm

This bluerpint shows how to modify a mesh at runtime, with a restart of the particle system.

/!\ Make sure the field "Allow CPU access" is check in the mesh you provide to the function!

Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v
January 8, 2023
  1. better naming

  2. First commit