blueprint
Shrinking Damage Indicator
- Exposure: public
- UE Version: 5.2
ctrl + v
1 comment
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Requires a canvas, a scale box inside the canvas, and a text box inside the scale box. The text box is the TxtDamage.
You can spawn it in or add it as a widget component above your enemy. When they take damage, use the SetDamage event. You can hide after a delay.
KingCold999
November 22, 2023, 5:56 pm