blueprint

Ledge Follow System

  • Exposure: public
  • UE Version: 4.25

Sebastien Butor

January 8, 2021, 8:49 am

This system is a player assist avoiding the character to fall when walking along a ledge, by slightly rotating its velocity along the ledge.

This can be used with any character movement, and is particularly useful in first person games where the character can barely see exactly where he's walking.

This system is using a structure enabling the tweaking of parameters such as the max correction angle, the angle step between to checks...

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