blueprint
InkCPP Stop story thread until animation finished.
- Exposure: unlisted
- UE Version: 5.3
Before starting the animation, the main thread is yield. That prevents further execution of instructions.
Then the Animation Finished Callback get bind to "EndTransition" after which the animation is played. When the animation finished will End "Transition" resume the thread which will continue the execution.
If this is called inside an external function, it will prevent further story output (after it reached the next newline).
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