Input Movement for dynamic cameras
- Exposure: public
- UE Version: 4.24
ctrl + v
1 comment
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This allows the player to maintain the current trajectory when switching cameras (like the classic survival horror games, the old Resident Evils, Silent Hills, etc.) without having to change direction in the controller, mitigating the effect or changing directions when the camera angle switches drastically, updating the movement velocity only when the input values change. The unconnected "AND" node can be connected to the two final branches, it has slightly different results, so try it according to your needs. Also, "Use Controller Rotation Yaw" is set to false in the Character Blueprint. This is a very basic approach and can be expanded according to your needs.
TelmoPereira
April 23, 2020, 12:48 am