blueprint

Input Movement for dynamic cameras

  • Exposure: public
  • UE Version: 4.24

TelmoPereira

April 23, 2020, 12:35 am

Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v

1 comment

  • TelmoPereira

    April 23, 2020, 12:48 am

    This allows the player to maintain the current trajectory when switching cameras (like the classic survival horror games, the old Resident Evils, Silent Hills, etc.) without having to change direction in the controller, mitigating the effect or changing directions when the camera angle switches drastically, updating the movement velocity only when the input values change. The unconnected "AND" node can be connected to the two final branches, it has slightly different results, so try it according to your needs. Also, "Use Controller Rotation Yaw" is set to false in the Character Blueprint. This is a very basic approach and can be expanded according to your needs.