blueprint
BP_Tile
- Exposure: public
- UE Version: 4.18
Tile system for an Infinite runner arcade style shooter game.
Link to parent class's .h file:
https://github.com/Fred-Riopel/Testing_Grounds/blob/master/Source/Testing_Grounds/Terrain/Tile.h
Link to parent class's .cpp file:
https://github.com/Fred-Riopel/Testing_Grounds/blob/master/Source/Testing_Grounds/Terrain/Tile.cpp
the Functions are also in my blueprints on this site. You also need the InfiniteTerrainGameMode to make this work.
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