blueprint
BP_InteractableLockedDoor
- Exposure: public
- UE Version: 5.2
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1 comment
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Notes:
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"Has Key" default set to false
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The "Unlock Door" custom event is called from a separate blueprint. See "BP_LockedDoorKey" for that blueprint.
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In the dialogue section, you can really put anything here. I've chosen a widget with text but you could also do something like noise or animation. It only happens if the player interacts with the door and they do not have the key.
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The "Interaction TXT" has the text I want to say inside it.
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The delay after "Interaction TXT" is how long you want the text to stay on screen.
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You can find the notes for the Open Door section in "BP_InteractableDoor"
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Nik0_Creatives
September 27, 2023, 1:55 pm