material

Begin Object Class=/Script/UnrealEd.MaterialGraphNode Name="MaterialGraphNode_0" ExportPath="/Script/UnrealEd.MaterialGraphNode'/Engine/Transient.M_Fire_3:MaterialGraph_0.MaterialGraphNode_0'" Begin Object Class=/Script/Engine.MaterialExpressionTexture

  • Exposure: public
  • UE Version: 5.3

anonymous

January 18, 2024, 5:08 pm

Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v