blueprint
Construction Script for auto-tiling cube
- Exposure: public
- UE Version: 4.18
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1 comment
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This construction script creates the texture-link to a cube that is created out of 6 default planes (Top, Bottom, Left, Right, Front, and Back). Using this setup, the planes scale in sync with scaling the blueprint object, and keep the texture size constant (in world space). This means the texture is always the same regardless of the size of the cube (whichever way it is stretched). I will also paste the corresponding tiling-material. See https://imgur.com/a/rmUMI for screenshots of the cube and the blueprints.
JeanmarcNL
February 19, 2018, 5:35 pm