material
PostProcess Radial Blur Material
- Exposure: public
- UE Version: 5.3
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1 comment
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code for Custome pin
const float2 ScreenMult = View.ViewSizeAndInvSize.xy View.BufferSizeAndInvSize.zw; const int Texindex = 14; const float Samples[11]={-0.08,0.05,-0.03,-0.02,-0.01,0,0.01,0.02,0.03,0.05,0.008}; float2 dir = float2(0.5,0.5) - ScreenUV; float4 sum = float4(0.0,0.0,0.0,0.0); for(int i = 0;i<11; i++) { float2 pos = ScreenUV + dir Samples[i] BlurDist; pos = clamp(pos,float2(0.0,0.0) ,float2(1.0, 1.0)); sum += SceneTextureLookup(pos ScreenMult, Texindex, false); } return sum/11.0;
Shaank
February 6, 2024, 1:27 pm