Back Versions
January 6, 2023
  1. 1. Create a Blueprint Character, rename it to Bp_Ai_Follows_Me and add PawnSensing.
    2. Click on PawnSensing and set Base Height to 64 (right window)
    3. Click on PawnSensing > Event Graph
    4. Right click > On See Pawn and recreate the Graph
    5. Click on "Class Defaults" in the top bar. See icon
    6. Change Auto Posseses AI to "Placed in World or Spawned".

    Optional: In the "Capsule Compontent" you can change the RADIUS the avoid mesh overlapping with the player.

  2. First commit