blueprint
AI Blueprint Move to Reachable Random Point: No Behaviour Tree
- Exposure: public
- UE Version: 5.2
1 comment
-
This code should be placed in the AI Character blueprint. Create a custom event called Move TO (or copy and paste this code) and from Begin Play, call the Move To custom event.
rune_bloodstone
June 24, 2023, 1:12 am