blueprint

Simple Dynamic Camera (cont.)

  • Exposure: public
  • UE Version: 4.24

TelmoPereira

April 23, 2020, 1:36 am

Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v

1 comment

  • TelmoPereira

    April 23, 2020, 1:56 am

    This is the implementation of the CameraSetup in the PlayerController blueprint. The function is called in the PlayerCharacter blueprint in the event CameraChange from the previous blueprint example, and the event simply has a reference to the PlayerController blueprint and passes the values through. The Cast to BP_FixedCam is a cast to the previous blueprint example. This is to me, the most basic implementation of this system, and can be widely expanded and built upon. You should, for instance, make some checks to see if the player is occupying more than one camera area or not, to make sure you are not using the wrong camera (this can happen in the player switches back and forth between two or more very fast) and play an "area theme" for example. And that's about it, feel free to ask any questions. Cheers.