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January 10, 2023
  1. Timer now pauses temporarily if goal is scored, and game ends if timer reaches 0.
    Sequence node added to allow timer to continue ticking even if audience sounds are currently playing.

  2. With previous version, sound was checked and played on every tick, so the sounds would be interrupted after 1 second, as soon as the timer was not on the required numbers. With a Do once and delay, this issue is fixed.
    Also double negative fixed on minute timer, so number actually subtracts instead of adding.

  3. Removed from Event Tick

  4. First commit