blueprint

Crouch Issue

  • Exposure: public
  • UE Version: 5.3

Ty_Emery

January 20, 2024, 9:16 am

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2 comments

  • Ty_Emery

    January 20, 2024, 9:17 am

    Maybe some kind soul could have a look at this? My character can run while crouching which is not desired, possibly someone may be able to do a little fix on it? Thank you!

  • NotionHD

    January 23, 2024, 4:55 pm

    Use booleans instead of flipflop to fix the issue, that's the easiest way to fix this issue.

    Branch (IsCrouching) True -> Set Walk Speed (Crouch Speed) -> Crouch

    Then when you do sprinting

    Branch (IsSprinting) True -> Branch (IsCrouching) True -> Sequence Node (1) -> UnCrouch Sequence Node (2) -> Set Max Walk Speed (Your running speed)

    If you don't want them to go from crouch to run then don't use the sequence node.. And just use the IsCrouching (true) blank..

    Your animation BP has booleans for a reason.. and this is one of them.. :))