blueprint

Paperboy BP_BlackHouseHubs 210260

  • Exposure: public
  • UE Version: 5.0

TobiyC

January 18, 2023, 2:49 pm

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1 comment

  • TobiyC

    January 18, 2023, 2:57 pm

    This is the partner blueprint to the BP_BlackHouses blueprint(s). There is a better explanation of what this does written on that blueprint.

    Essentially, all the "Get Actor of Class" nodes each correspond to a Bp_BlackHouse blueprint, waiting to receive an Event Dispatch, on the first row said Dispatches are "SetObjects1", on the second row it's "SetObjects2", and so on.

    If any of these Dispatches are activated, they feed into a Custom Event, on the first row called "SetObjectsTo1ALL", on the second row it's "SetObjectsTo2ALL", etc..

    The Custome Event then sends out two more Event Dispatches, one that is received by all BP_BlackHouses blueprints of a specific house. For this specific blueprint it is tied to house number 110, which has 8 breakable objects, so "H6SetObjects1" is received by all 8 BP_BlackHouses blueprints tied to house number 110. The same applies to "H6SetObjects2", etc.

    The other Event Dispatch is "H6SetScore100", or "H6SetScore125", etc... This Event Dispatch is received by the BP_BreakageBonus blueprint corresponding to the number on the Dispatch. So "H6SetScore100" goes to BP_BreakageBonus100, "H6SetScore125" goes to BP_BreakageBonus125, and so on.

    All of this ensures that hitting multiple objects on a given black house will yield a gradually bigger score.