blueprint

(Help Needed) Store Static Mesh Component material

  • Exposure: public
  • UE Version: 4.26

PotatoXmasheR

May 6, 2021, 1:37 pm

Hey everyone!

I have a system that makes use of the Layer subsystem in the level editor. So far it's doing just about everything I want it to do.

Here is a basic overview of the system:

I select the Layer name, get all actors' Static Mesh Component and attempt to store the original material in an array. Once the materials are stored, I then switch the material to the highlight colour (so highlight all actors in the layer). I can then toggle it again and it replaces the highlight colour with the original material of the static mesh component.

The problem I am having is storing the original material. Below is my current method. I think I'm on the right path, but it would be great for some advice and tips as it gets the wrong material.

AnswerHub:https://answers.unrealengine.com/questions/1028326/view.html

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