Root Game Process parameter(Map Selection for matchmaking)
- Exposure: public
- UE Version: 4.27
Map Selection for matchmaking
final project: https://drive.google.com/file/d/169KQ-Q4DHTWKb_sJvR4Mftnd2oOjfRq3/view?usp=sharing
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referred plugins: GameLift https://www.unrealengine.com/marketplace/en-US/product/361e3eed7f2d4862a0cb7c8f042e613b
prerequisites: I have used code from this video, please watch this video if you don't know how these nodes are created. https://youtu.be/ebr7tUrLDko
links in the video:
goals: setup a map selection system for matchmaking. players can select which game map they want before ready.
linux ca file path: manjaro: /etc/ssl/certs/ca-certificates.crt fedora: /etc/pki/tls/certs/ca-bundle.crt
android ca file path: /sdcard/Android/data/com.YourCompany.GameLiftTutorial/files/cacert.pem(replace com.YourCompany.GameLiftTutorial with your android package name under Android project setting pannel.)
addition: input Action: in Lobby: Press "P" on the keyboard to open the invite Userwidget.
Press "R" to set the client ready. and then wait for the other players ready to start the matchmaking.And wait for the matchmaking complete, it will transfer you into the game map. Press "U" to open map selection UI
you can play as 1vs1, 2vs2, or 1vs2.
Press "T" in the lobby to switch character class index. you can add more character class in the character class list, gamelift game server game mode, and increase the number in the "T" key event in ThirdPersonCharacter Press "P" to invite friends in the lobby Press "R" to mark yourself ready
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