Incremental update UI (Incremental Update System)
- Exposure: public
- UE Version: 4.27
Incremental Update System
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prerequisites: I have set up launch profile before the video. if you don't know how to set up launch profiles, please read unreal document below.
links in the video: https://docs.unrealengine.com/4.26/en-US/SharingAndReleasing/Deployment/Releasing/ https://docs.unrealengine.com/4.26/en-US/SharingAndReleasing/Patching/GeneralPatching/HowToCreatePatch/
goals: setup an auto incremental update system with blueprint only.
don't use an incremental update system for the server. the patches will increase the loading game time too. If you put too many patches, it will slow down the server. and each time a new server started, it will download the patches. just update a new dedicated server build to gamelift and create a new fleet and switch the alias to the new fleet to update the server. gamelift is disposible server.
and don't release too many patches for a release version. patches will slow down your game starting. just release a full package for a huge update.
linux ca file path: manjaro: /etc/ssl/certs/ca-certificates.crt fedora: /etc/pki/tls/certs/ca-bundle.crt
android ca file path: /sdcard/Android/data/com.YourCompany.GameLiftTutorial/files/cacert.pem(replace com.YourCompany.GameLiftTutorial with your android package name under Android project setting pannel.)
addition: input Action: in Lobby: Press "P" on the keyboard to open the invite Userwidget. Press "R" to set the client ready. and then wait for the other players ready to start the matchmaking.And wait for the matchmaking complete, it will transfer you into the game map.
you can play as 1vs1, 2vs2, or 1vs2.
Press "T" in the lobby to switch character class index. you can add more character class in the character class list, gamelift game server game mode, and increase the number in the "T" key
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