Gravity Component

  • Exposure: public
  • UE Version: 4.20

avatar author


January 5, 2019, 7:31 am

Drop this into a component and create the missing variables.

Keep the PreviousOverrideGravity private, the others public.

GravityStrength should default to 980.

You can set the GravityDirection to any direction you want for custom gravity direction. For the regular direction set it to (0, 0, -1)

Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v
January 5, 2019
  1. Refactoring mistake stopped fake gravity forces from being applied

  2. Initial



  • Evideon

    April 10, 2019, 10:12 am

    When is the SET for Override Gravity happening?

  • Stephensonmafiu

    April 10, 2019, 4:29 pm

    I've tryed this but it doesen't do anything..0