material

Begin Object Class=/Script/UnrealEd.MaterialGraphNode Name="MaterialGraphNode_0" ExportPath="/Script/UnrealEd.MaterialGraphNode'/Engine/Transient.M:MaterialGraph_0.MaterialGraphNode_0'" Begin Object Class=/Script/Engine.MaterialExpressionConstant3Vecto

  • Exposure: public
  • UE Version: 5.3

anonymous

January 19, 2024, 8:48 am

Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v