blueprint

Flying Actor to destination depending on navigatable surface with respect to player velocity on runtime.

  • Exposure: public
  • UE Version: 5.3

Grimnir

September 11, 2023, 6:19 pm

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Versions
September 14, 2023
  1. Avarage speed calculation depending on the distance with timeline rate manipulation. More natural flyby behaviour from ground to flaying state on splines.

September 11, 2023
  1. First commit

    See