blueprint

Multiplayer - Update player camera pitch

  • Exposure: public
  • UE Version: 4.26

avatar author

AGGStudios

August 13, 2021, 6:13 pm

To start off ensure you have created the "Client Rotator" variable. Make sure its set to RepNotify - SkipOwner. The only thing that needs to go inside the OnRep function is a SetWorldRotation node, with the Client Rotator plugged into the new rotation. This should allow you to see what angle clients are looking at.

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