blueprint
Multiplayer - Update player camera pitch
- Exposure: public
- UE Version: 4.26
To start off ensure you have created the "Client Rotator" variable. Make sure its set to RepNotify - SkipOwner. The only thing that needs to go inside the OnRep function is a SetWorldRotation node, with the Client Rotator plugged into the new rotation. This should allow you to see what angle clients are looking at.
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