
blueprint
Bug Fix | Viewfinder Mechanic | A_Procedural_Base/Slice Based on Photo()
- Exposure: public
- UE Version: 5.1
A part of the bug fixing as it may not have been very clear what changed at the end of the tutorial, so please find here the whole function for Slice Based On Photo inside A_Procedural_Base.
Other changes included:
- Replacing all Get Components by Class (Procedural Mesh) by a variable of the same type that we update on slice & destroy mesh.
- Replacing the Get Actor Transform() by the custom GetTransform() made at the end of the video
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