blueprint

Enemy Ship Blueprint

  • Exposure: public
  • UE Version: 5.0

erick1326a

December 8, 2022, 10:56 am

Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v
Versions
January 17, 2023
  1. Added a second spline and a new timeline for it. Adapted the code to accomodate both.
    Removed debug delays.
    Added more comments and descriptions for all the variables (mostly delays) that are tweaked often.
    Mostly a stylistic iteration.

January 8, 2023
  1. Moved parts of my spline logic from spline blueprint to the enemy blueprints as I have encountered issues that prevented me from working with multiple splines.

  2. Hit logic has been implemented.
    Player's projectile can now hit the enemy ship and destroy it.
    Added an animation for the enemy's destruction and a score that will be added to the current score when an enemy is killed.

  3. Tracking has been simplified with "Find Look at Rotation" node that proved to be very helpful and did exactly what I wanted.
    Projectile is now spawned on the arrow component that follows the player and shoots only if the player is alive.

December 8, 2022
  1. First commit

    See