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Added a second spline and a new timeline for it. Adapted the code to accomodate both.
Removed debug delays.
Added more comments and descriptions for all the variables (mostly delays) that are tweaked often.
Mostly a stylistic iteration.
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Moved parts of my spline logic from spline blueprint to the enemy blueprints as I have encountered issues that prevented me from working with multiple splines.
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Hit logic has been implemented.
Player's projectile can now hit the enemy ship and destroy it.
Added an animation for the enemy's destruction and a score that will be added to the current score when an enemy is killed. -
Tracking has been simplified with "Find Look at Rotation" node that proved to be very helpful and did exactly what I wanted.
Projectile is now spawned on the arrow component that follows the player and shoots only if the player is alive.
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First commit