blueprint
Calculate Vertices Triangles Count
- Exposure: public
- UE Version: 4.21
2 comments
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For some reason 'Get Section From Static Mesh' multiplies count of triangles by 3 times
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Well, the count of triangles does not change, but the 'Triangles' array from 'Get Section From Static Mesh' is actually not an array of triangles but a vertex buffer. They really should change the name. It stores the indices of vertices that form triangles. So one triangle would be three consecutive elements from 'Triangles'. Google 'vertex buffer' for more explanation.
LucasFalse
February 4, 2019, 12:07 pm