Back Versions
January 17, 2023
  1. set variables and changed floats to vectors

January 12, 2023
  1. [ADDED]
    Bounce Z values
    comments

January 10, 2023
  1. After feedback from Radu:
    - use breakvector to determine angle at which collision is made
    - apply angular bounce to playercharacter
    - apply horizontal bounce to player character when making collisions from the side

  2. First commit