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January 17, 2023
-
set variables and changed floats to vectors
January 12, 2023
-
[ADDED]
Bounce Z values
comments
January 10, 2023
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After feedback from Radu:
- use breakvector to determine angle at which collision is made
- apply angular bounce to playercharacter
- apply horizontal bounce to player character when making collisions from the side -
First commit