Character Movement script
- Exposure: public
- UE Version: 5.0
ctrl + v
Used BP's Player controller 1 & 2,
BP_LibbleRabble (parent class), BP_Libble (child), BP_Rabble (child)
Movement for libble is still in his own BP, but rabble gets called (and actor is spawned) in PlayerController 1.
Was set-up for both characters like this, but with same controller at first. This did not work...
(last BP mixed the nodes up)