• Exposure: public
  • UE Version: 4.27

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November 10, 2021, 2:17 am

This is just a Material Function to create a Material Expression from the passed in textures and parameters. It's used in place of the other detile functions when you just want to pass through the original textures.

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Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v